Wednesday, May 23, 2012

Cleaning up some UVs

Unequivocally my UVs were the worst part of that test. I even got called out on it in the interview. Anyway, I really liked the piece so I went back and tweaked the UVs to give the roof tiles way more texture space. Here's the texture now at 512.
and on the model at 256.

Friday, May 11, 2012

Art Test!

Got an art test this week. I had 48 hours to make a high fantasy building in the style of League of Legends using 700-800 triangles and just one 256 RGBA hand painted texture. Below is the result. It totally got me an interview :)
And the final texture:

Sunday, May 6, 2012

Sci-Fi Crate

Just something I cooked up in my spare time this past week. There's some loss of silhouette detail because the model is so low poly (just 44 triangles), but I think it turned out pretty well.