Tuesday, April 13, 2010

Office Shot 03-10

This shot was particularly difficult to figure out and get to render properly. Because the effect in the window is done in the render, the shot had to be rendered twice with different shaders for those objects behind the glass. Then in After Effects a mask reveals only the part of the window effect layer we want to see.

Then the occlusion is multiplied, color burned, and overlaid. A low opacity blue solid finishes out the layering.

Shot 03-10 from Group of Six on Vimeo.

Monday, April 12, 2010

Character Illustration

Here's some stuff from character illustration. He's on fire. Colors aren't final.



The design changed a bit after this initial concept. He's now based in look on my friend Jamie.

Thursday, April 8, 2010

Gene Kelly WIP 2


Needs textures and a few more details in the face.

Friday, April 2, 2010

Gene Kelly WIP

This quarter I'm doing an independent Study in Zbrush. I'll be doing two sculpts. One photorealistic bust of a celebrity and one full body sculpt of a fictitious creature.

To start with Mr Kelly, I scoured the internet for pictures of the star. After I found a front and side view I liked, I pulled them into Photoshop and started planning out my edge loops as you can see to the right.

I've started doing this with all the faces I make. When I start modeling, I can move faster and I'm not just making it up as I go along. Of course I never get it quite right in the drawing so I tweak the position of some loops as I go.

After that I take the images into Maya and use them as reference for blocking out a rough head mesh. This head just blocks out the basic likeness, neglecting details and asymmetries that will come out in the final sculpt.

I also block in shapes for the rest of the model (eyes, shirt, hat, etc.). Right now he's missing hair and eyebrows, but I'll come back to that.

Once the models were where I wanted, I imported them into Modo and used their awesome UV unwrapping tools to help layout the UVs. I brought them back into Maya just for a few small adjustments to the UVs and then finally importing them into Zbrush.


As I work in Zbrush, I find myself using just a handful of brushes. The Clay Tubes brush is great for adding or subtracting volume from the form. I find the Standard brush is better for making specific bumps or creases like in the folds of fabric or wrinkles in skin. Of course I also use the Move and Smooth brushes liberally. I've also been using several alphas I found online to sculpt pores and finer wrinkles. While it needs a lot of work, here's the sculpt so far:



Sculpting is so much fun. I wish I could just drop everything and work on this, but I have to keep pluggin away at my thesis. Hey. The sooner I finish my thesis, the sooner I can concentrate on this stuff right?

Tuesday, March 30, 2010

Darth Finished and Reel Updated

This is quite a while overdue. Below is the final resulting model of my Darth Vader concept.



The model was done almost entirely in Modo 401. I really love Modo for its selection algorithms and the action centers. The ability to copy and paste polygons as thought they were pixels is fantastic. If only the program could do vertex snapping and soft selection the way Maya does, it would be perfect. I also updated my reel to apply for some internships. Check it out.

Modeling Reel Spring 2010 from Noah Bench on Vimeo.



On there you can also see some of the characters I modeled for my thesis. For that project I am currently polishing my lighting set ups and set dressing. Unfortunately most of my work will only be obvious when the film is finally rendered but take a look at the work reel. It coming along quite nicely.

No Strings Attached - Work Reel from Group of Six on Vimeo.

Monday, February 15, 2010

Office Lighting Fixes




Here's the latest version of the lighting. With the exception of banding on the main character's forearm, this is looking good.

To get here, I removed all the area lights and replaced the whole set up with directional and point lights. I'm using a lot more light linking so that the background is lit almost entirely separate from the characters. The main character also has his very own subtle rim light so he pops out just a bit more. Apart from the visual improvement, the render time has also been cut by 30%.

Update: Here's a clip with the new lighting

Office Light Test from Group of Six on Vimeo.

Saturday, February 13, 2010

Lighting Tests

While 3D lighting certainly isn't my forte, it seems that in my thesis group I'm the one with the most experience with it. So I've been tasked to develop the initial lighting set up for our film's three sets.

Just to give you some background on the project, I am working with 7 other artists. There is Dave, our producer, Ryan and Rory, our directors, John, our lead animation and character development, James, lead story and art direction, Brian, lead simulation and effects, and Kevin, our sound designer. This many people working together on a single animation is unprecedented at our school, so its kind of a big deal.

The story goes like this: Gabe is starting his first day at the Department of Human Fate, a company located in a city in the clouds, which watches over people on earth to ensure that they die at the right moment. Gabe is assigned to watch a construction worker, but things start going wrong when Gabe has trouble figuring out how to control his subject. In the end he learns a lesson about determination and trying your best.

With that said, check out some renders. Here we have the first lighting set up using mentalray's physical sun and sky and some area lights to fill in the background. I took the render into photshop and bumped up the saturation a bit and multiplied an occlusion over it:

My companions complained that despite the increase in saturation, we were losing a lot of color and our characters were looking sickly.
So we decided to totally ditch the physical sun and sky because it was too much of a pain to try and work around it.

So I worked on the lighting a bit and rendered out a scene. This still needs a boat load of work before we can call it done.


Office Light Test from Group of Six on Vimeo.

And since vimeo butchered the color, here's a screen cap: