Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Wednesday, June 27, 2012

Strike Fortress!!!

This was my final student project in grad school. It's a webGL game. I led the team of eleven that built the desktop client (top two screens). The entire game is written in JS and you can play it in Chrome without any plugins or additional software.

Wednesday, May 23, 2012

Cleaning up some UVs

Unequivocally my UVs were the worst part of that test. I even got called out on it in the interview. Anyway, I really liked the piece so I went back and tweaked the UVs to give the roof tiles way more texture space. Here's the texture now at 512.
and on the model at 256.

Friday, May 11, 2012

Art Test!

Got an art test this week. I had 48 hours to make a high fantasy building in the style of League of Legends using 700-800 triangles and just one 256 RGBA hand painted texture. Below is the result. It totally got me an interview :)
And the final texture:

Sunday, May 6, 2012

Sci-Fi Crate

Just something I cooked up in my spare time this past week. There's some loss of silhouette detail because the model is so low poly (just 44 triangles), but I think it turned out pretty well.

Saturday, March 17, 2012

Trying out xNormal

This week I was on a mission to try out and learn xNormal. I spent a while figuring out how to best bake my mesh data, but once that was done I moved onto texturing. The texture is bad, but I was really focusing on playing with xnormal. The design comes from Star Wars: The Old Republic and is copyright Lucasfilm.

Friday, February 24, 2012

Lunch Breaks in all its Glory

Now that it's nearly two years since the film was finished I thought I'd post my undergraduate thesis in its entirety. My role on the film was to oversee modeling, lighting, and rendering pipelines. I modeled all four characters and designed the lighting set ups. Please to enjoy!



Saturday, February 11, 2012

Timberwolf WIP

Here's why I went looking at those old models. This one's gotta be textured and animated though. 3 hours. 2930 triangles.

Throwback 2

Here's another from way back. This was made in May of 2007, still prior to any formal training. I had luckily learned how to extrude at this point so putting in details got easier.


Friday, February 10, 2012

Throwback!

This is one of the very first models I ever made. I didn't even know how to extrude when I made this. The whole thing is constructed with carefully placed primitives. I was probably 17 when I made this.


Thursday, February 9, 2012

Hover Tank

Roughly 2 hours. 730 triangles.


Saturday, January 28, 2012

Brushing up

Just a little work in progress. I might go back and fix up the stump. I screwed up the top a bit.

Friday, July 29, 2011

Collectible

This past winter some ETC students made a short film. I modeled the old woman. Check it out!



My working resolution was 1/4 of what you see here. Clearly, I redid the hair since the film was made.


Friday, July 8, 2011

Just A Tease


New stuff...


Wednesday, July 6, 2011

Ethereal Helmets

Now we have some helmets for the Ethereal faction. You can see all of these in action by playing the Ethereal Beta. You can spot some export errors on these, which I will hopefully have time to fix.




Tuesday, June 28, 2011

Rebel Helmets

New helmets for the rebels. Adds a bit more variety to your armor selection and it makes the player's head look proportional :P






Saturday, June 25, 2011

More Ethereal Assets

Some of these are old, but the helmet is from just yesterday.








Thursday, June 16, 2011

Tabards!

Today I made some tabards for Ethereal. This was a much needed break from doing animations. I am no animator.

Monday, June 6, 2011

Shield and Dagger

I must have gotten through about 6 or 7 weapons this week. More images will definitely follow these. The Pavise:


The Katar:

Wednesday, June 1, 2011

More Ethereal Weps

I textured a few more weapons this week.

This is the bardiche.

And here we have the dane axe. These are both 2-handed crushing weapons.

Friday, May 20, 2011

Ethereal Weapons and Armor

Tons of new work from Project Ethereal. There's more than this but I can't think of it at the moment.


The game's default weapon, the club. Cheap, but you'd better bring a shield too.



This is the langseax, one of the new unlockable weapons. It is the longest of the stabbing type weapons.

The chain mail armor set for the Rebels. One of my favorite looking sets so far.