Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Wednesday, June 27, 2012

Strike Fortress!!!

This was my final student project in grad school. It's a webGL game. I led the team of eleven that built the desktop client (top two screens). The entire game is written in JS and you can play it in Chrome without any plugins or additional software.

Wednesday, May 23, 2012

Cleaning up some UVs

Unequivocally my UVs were the worst part of that test. I even got called out on it in the interview. Anyway, I really liked the piece so I went back and tweaked the UVs to give the roof tiles way more texture space. Here's the texture now at 512.
and on the model at 256.

Friday, May 11, 2012

Art Test!

Got an art test this week. I had 48 hours to make a high fantasy building in the style of League of Legends using 700-800 triangles and just one 256 RGBA hand painted texture. Below is the result. It totally got me an interview :)
And the final texture:

Sunday, May 6, 2012

Sci-Fi Crate

Just something I cooked up in my spare time this past week. There's some loss of silhouette detail because the model is so low poly (just 44 triangles), but I think it turned out pretty well.

Saturday, March 17, 2012

Trying out xNormal

This week I was on a mission to try out and learn xNormal. I spent a while figuring out how to best bake my mesh data, but once that was done I moved onto texturing. The texture is bad, but I was really focusing on playing with xnormal. The design comes from Star Wars: The Old Republic and is copyright Lucasfilm.

Saturday, February 11, 2012

Timberwolf WIP

Here's why I went looking at those old models. This one's gotta be textured and animated though. 3 hours. 2930 triangles.

Thursday, February 9, 2012

Hover Tank

Roughly 2 hours. 730 triangles.


Wednesday, November 30, 2011

Project Crescendo!

Below is a 3-minute video explaining the project and what we've accomplished.

 


 With about 2 weeks left, the project is largely finished and we just have to polish things up a bit.

Thursday, September 15, 2011

My Current Work

It's been a while! My work on Ethereal is currently complete and the game is now, largely out of my hands. I'm back at school and working on something totally different, called Crescendo.


Crescendo is a client based project working with Smilegate, a Korean game developer. Smilegate would like us to create an experience for children and families that encourages cooperation, brings people together, and gives players the feeling of playing real instruments without requiring them to have the skills of a musician.

Friday, July 8, 2011

Just A Tease


New stuff...


Wednesday, July 6, 2011

Ethereal Helmets

Now we have some helmets for the Ethereal faction. You can see all of these in action by playing the Ethereal Beta. You can spot some export errors on these, which I will hopefully have time to fix.




Tuesday, June 28, 2011

Rebel Helmets

New helmets for the rebels. Adds a bit more variety to your armor selection and it makes the player's head look proportional :P






Monday, June 27, 2011

Ethereal Open Beta Begins Thursday!

Ethereal's open beta will launch this Thursday, June 30th and will be available for download at fileplanet.com. Get in on the ground floor and let the developers know what you like and what you don't. For all your Ethereal info, check out etherealthegame.com.

Saturday, June 25, 2011

More Ethereal Assets

Some of these are old, but the helmet is from just yesterday.








Thursday, June 16, 2011

Tabards!

Today I made some tabards for Ethereal. This was a much needed break from doing animations. I am no animator.

Monday, June 6, 2011

Shield and Dagger

I must have gotten through about 6 or 7 weapons this week. More images will definitely follow these. The Pavise:


The Katar:

Wednesday, June 1, 2011

More Ethereal Weps

I textured a few more weapons this week.

This is the bardiche.

And here we have the dane axe. These are both 2-handed crushing weapons.

Friday, May 20, 2011

Ethereal Weapons and Armor

Tons of new work from Project Ethereal. There's more than this but I can't think of it at the moment.


The game's default weapon, the club. Cheap, but you'd better bring a shield too.



This is the langseax, one of the new unlockable weapons. It is the longest of the stabbing type weapons.

The chain mail armor set for the Rebels. One of my favorite looking sets so far.

Monday, May 2, 2011

The Final Blow

These are a few renders of some of the "death blows" that I animated in the past few weeks. Enjoy!







Saturday, April 9, 2011

More from Ethereal

Some footage of Ethereal. Animation isn't my forte, but I do what I must.