This was my final student project in grad school. It's a webGL game. I led the team of eleven that built the desktop client (top two screens). The entire game is written in JS and you can play it in Chrome without any plugins or additional software.
Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts
Wednesday, June 27, 2012
Wednesday, May 23, 2012
Cleaning up some UVs
Unequivocally my UVs were the worst part of that test. I even got called out on it in the interview. Anyway, I really liked the piece so I went back and tweaked the UVs to give the roof tiles way more texture space. Here's the texture now at 512.
and on the model at 256.
Friday, May 11, 2012
Art Test!
Got an art test this week. I had 48 hours to make a high fantasy building in the style of League of Legends using 700-800 triangles and just one 256 RGBA hand painted texture. Below is the result. It totally got me an interview :)
And the final texture:
Sunday, May 6, 2012
Sci-Fi Crate
Just something I cooked up in my spare time this past week.
There's some loss of silhouette detail because the model is so low poly (just 44 triangles), but I think it turned out pretty well.
Saturday, March 17, 2012
Trying out xNormal
This week I was on a mission to try out and learn xNormal. I spent a while figuring out how to best bake my mesh data, but once that was done I moved onto texturing. The texture is bad, but I was really focusing on playing with xnormal. The design comes from Star Wars: The Old Republic and is copyright Lucasfilm.
Saturday, February 11, 2012
Timberwolf WIP
Here's why I went looking at those old models. This one's gotta be textured and animated though. 3 hours. 2930 triangles.
Thursday, February 9, 2012
Wednesday, November 30, 2011
Project Crescendo!
Below is a 3-minute video explaining the project and what we've accomplished.
With about 2 weeks left, the project is largely finished and we just have to polish things up a bit.
Thursday, September 15, 2011
My Current Work
It's been a while! My work on Ethereal is currently complete and the game is now, largely out of my hands. I'm back at school and working on something totally different, called Crescendo.
Crescendo is a client based project working with Smilegate, a Korean game developer. Smilegate would like us to create an experience for children and families that encourages cooperation, brings people together, and gives players the feeling of playing real instruments without requiring them to have the skills of a musician.
Crescendo is a client based project working with Smilegate, a Korean game developer. Smilegate would like us to create an experience for children and families that encourages cooperation, brings people together, and gives players the feeling of playing real instruments without requiring them to have the skills of a musician.
Friday, July 8, 2011
Wednesday, July 6, 2011
Ethereal Helmets
Now we have some helmets for the Ethereal faction. You can see all of these in action by playing the Ethereal Beta. You can spot some export errors on these, which I will hopefully have time to fix.




Tuesday, June 28, 2011
Rebel Helmets
New helmets for the rebels. Adds a bit more variety to your armor selection and it makes the player's head look proportional :P



Monday, June 27, 2011
Ethereal Open Beta Begins Thursday!
Ethereal's open beta will launch this Thursday, June 30th and will be available for download at fileplanet.com. Get in on the ground floor and let the developers know what you like and what you don't. For all your Ethereal info, check out etherealthegame.com.

Saturday, June 25, 2011
Thursday, June 16, 2011
Monday, June 6, 2011
Shield and Dagger
I must have gotten through about 6 or 7 weapons this week. More images will definitely follow these. The Pavise:

The Katar:


Wednesday, June 1, 2011
Friday, May 20, 2011
Ethereal Weapons and Armor
Tons of new work from Project Ethereal. There's more than this but I can't think of it at the moment.
Monday, May 2, 2011
Saturday, April 9, 2011
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