This is quite a while overdue. Below is the final resulting model of my Darth Vader concept.
The model was done almost entirely in Modo 401. I really love Modo for its selection algorithms and the action centers. The ability to copy and paste polygons as thought they were pixels is fantastic. If only the program could do vertex snapping and soft selection the way Maya does, it would be perfect. I also updated my reel to apply for some internships. Check it out.
On there you can also see some of the characters I modeled for my thesis. For that project I am currently polishing my lighting set ups and set dressing. Unfortunately most of my work will only be obvious when the film is finally rendered but take a look at the work reel. It coming along quite nicely.
Here's the latest version of the lighting. With the exception of banding on the main character's forearm, this is looking good.
To get here, I removed all the area lights and replaced the whole set up with directional and point lights. I'm using a lot more light linking so that the background is lit almost entirely separate from the characters. The main character also has his very own subtle rim light so he pops out just a bit more. Apart from the visual improvement, the render time has also been cut by 30%.
While 3D lighting certainly isn't my forte, it seems that in my thesis group I'm the one with the most experience with it. So I've been tasked to develop the initial lighting set up for our film's three sets.
Just to give you some background on the project, I am working with 7 other artists. There is Dave, our producer, Ryan and Rory, our directors, John, our lead animation and character development, James, lead story and art direction, Brian, lead simulation and effects, and Kevin, our sound designer. This many people working together on a single animation is unprecedented at our school, so its kind of a big deal.
The story goes like this: Gabe is starting his first day at the Department of Human Fate, a company located in a city in the clouds, which watches over people on earth to ensure that they die at the right moment. Gabe is assigned to watch a construction worker, but things start going wrong when Gabe has trouble figuring out how to control his subject. In the end he learns a lesson about determination and trying your best.
With that said, check out some renders. Here we have the first lighting set up using mentalray's physical sun and sky and some area lights to fill in the background. I took the render into photshop and bumped up the saturation a bit and multiplied an occlusion over it:
My companions complained that despite the increase in saturation, we were losing a lot of color and our characters were looking sickly. So we decided to totally ditch the physical sun and sky because it was too much of a pain to try and work around it.
So I worked on the lighting a bit and rendered out a scene. This still needs a boat load of work before we can call it done.
I'm taking a class this semester called Fantastic Illustration. Our assignment was to take an existing story, twist it to fit a new look, create concept art for the characters and setting and finally produce a finished piece of artwork. I elected instead to create a 3D model of my concepts.
Since I love Star Wars, I chose to do a steam-punk Darth Vader. Really though, its just a mash up of Darth Vader and a Big Daddy from Bioshock. While the final model is still in progress, here's some concept stuff:
The first concept for Darth
Sketch of the final concept
Sketch of Luke
Luke final concept. Bear in mind I haven't painted since I was 12 and the assignment called for wet medium.
Darth final concept. This is what I'll be modeling in the coming weeks. So far its coming along nicely.
Howdy! My name is Noah. I'm currently a student in the School of Film & Animation at RIT. I'm slated to graduate this May.
Currently, I'm hard at work on my thesis project. It is my responsibility to produce the 3D models for 2 separate films. I'll post more about these later.
Apart from school work, I am also busy applying to graduate school. In fact, I just sent my application to Carnegie Mellon yesterday.
Ultimately, though, my goal is to work in feature films as a 3D modeler.
Soon I'll begin blogging about my work. I'll put up pictures of my models and talk a bit about my methodology.