This was my final student project in grad school. It's a webGL game. I led the team of eleven that built the desktop client (top two screens). The entire game is written in JS and you can play it in Chrome without any plugins or additional software.
Wednesday, June 27, 2012
Wednesday, May 23, 2012
Cleaning up some UVs
Unequivocally my UVs were the worst part of that test. I even got called out on it in the interview. Anyway, I really liked the piece so I went back and tweaked the UVs to give the roof tiles way more texture space. Here's the texture now at 512.
and on the model at 256.
Friday, May 11, 2012
Art Test!
Got an art test this week. I had 48 hours to make a high fantasy building in the style of League of Legends using 700-800 triangles and just one 256 RGBA hand painted texture. Below is the result. It totally got me an interview :)
And the final texture:
Sunday, May 6, 2012
Sci-Fi Crate
Just something I cooked up in my spare time this past week.
There's some loss of silhouette detail because the model is so low poly (just 44 triangles), but I think it turned out pretty well.
Saturday, March 17, 2012
Trying out xNormal
This week I was on a mission to try out and learn xNormal. I spent a while figuring out how to best bake my mesh data, but once that was done I moved onto texturing. The texture is bad, but I was really focusing on playing with xnormal. The design comes from Star Wars: The Old Republic and is copyright Lucasfilm.
Friday, February 24, 2012
Lunch Breaks in all its Glory
Now that it's nearly two years since the film was finished I thought I'd post my undergraduate thesis in its entirety. My role on the film was to oversee modeling, lighting, and rendering pipelines. I modeled all four characters and designed the lighting set ups. Please to enjoy!
Saturday, February 11, 2012
Timberwolf WIP
Here's why I went looking at those old models. This one's gotta be textured and animated though. 3 hours. 2930 triangles.
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