Wednesday, June 27, 2012

Strike Fortress!!!

This was my final student project in grad school. It's a webGL game. I led the team of eleven that built the desktop client (top two screens). The entire game is written in JS and you can play it in Chrome without any plugins or additional software.

Wednesday, May 23, 2012

Cleaning up some UVs

Unequivocally my UVs were the worst part of that test. I even got called out on it in the interview. Anyway, I really liked the piece so I went back and tweaked the UVs to give the roof tiles way more texture space. Here's the texture now at 512.
and on the model at 256.

Friday, May 11, 2012

Art Test!

Got an art test this week. I had 48 hours to make a high fantasy building in the style of League of Legends using 700-800 triangles and just one 256 RGBA hand painted texture. Below is the result. It totally got me an interview :)
And the final texture:

Sunday, May 6, 2012

Sci-Fi Crate

Just something I cooked up in my spare time this past week. There's some loss of silhouette detail because the model is so low poly (just 44 triangles), but I think it turned out pretty well.

Saturday, March 17, 2012

Trying out xNormal

This week I was on a mission to try out and learn xNormal. I spent a while figuring out how to best bake my mesh data, but once that was done I moved onto texturing. The texture is bad, but I was really focusing on playing with xnormal. The design comes from Star Wars: The Old Republic and is copyright Lucasfilm.

Friday, February 24, 2012

Lunch Breaks in all its Glory

Now that it's nearly two years since the film was finished I thought I'd post my undergraduate thesis in its entirety. My role on the film was to oversee modeling, lighting, and rendering pipelines. I modeled all four characters and designed the lighting set ups. Please to enjoy!

Saturday, February 11, 2012

Timberwolf WIP

Here's why I went looking at those old models. This one's gotta be textured and animated though. 3 hours. 2930 triangles.