Saturday, March 17, 2012

Trying out xNormal

This week I was on a mission to try out and learn xNormal. I spent a while figuring out how to best bake my mesh data, but once that was done I moved onto texturing. The texture is bad, but I was really focusing on playing with xnormal. The design comes from Star Wars: The Old Republic and is copyright Lucasfilm.

Friday, February 24, 2012

Lunch Breaks in all its Glory

Now that it's nearly two years since the film was finished I thought I'd post my undergraduate thesis in its entirety. My role on the film was to oversee modeling, lighting, and rendering pipelines. I modeled all four characters and designed the lighting set ups. Please to enjoy!



Saturday, February 11, 2012

Timberwolf WIP

Here's why I went looking at those old models. This one's gotta be textured and animated though. 3 hours. 2930 triangles.

Throwback 2

Here's another from way back. This was made in May of 2007, still prior to any formal training. I had luckily learned how to extrude at this point so putting in details got easier.


Friday, February 10, 2012

Throwback!

This is one of the very first models I ever made. I didn't even know how to extrude when I made this. The whole thing is constructed with carefully placed primitives. I was probably 17 when I made this.


Thursday, February 9, 2012

Hover Tank

Roughly 2 hours. 730 triangles.


Saturday, January 28, 2012

Brushing up

Just a little work in progress. I might go back and fix up the stump. I screwed up the top a bit.