Just a little work in progress. I might go back and fix up the stump. I screwed up the top a bit.
Saturday, January 28, 2012
Thursday, December 29, 2011
Playing with light, shaders
I was just messing around with the mia_x shader. I didn't use any lights. Instead there are unrendered objects in the scene that emit light. Final Gather takes care of the rest.
Wednesday, November 30, 2011
Project Crescendo!
Below is a 3-minute video explaining the project and what we've accomplished.
With about 2 weeks left, the project is largely finished and we just have to polish things up a bit.
Thursday, September 15, 2011
My Current Work
It's been a while! My work on Ethereal is currently complete and the game is now, largely out of my hands. I'm back at school and working on something totally different, called Crescendo.
Crescendo is a client based project working with Smilegate, a Korean game developer. Smilegate would like us to create an experience for children and families that encourages cooperation, brings people together, and gives players the feeling of playing real instruments without requiring them to have the skills of a musician.
Crescendo is a client based project working with Smilegate, a Korean game developer. Smilegate would like us to create an experience for children and families that encourages cooperation, brings people together, and gives players the feeling of playing real instruments without requiring them to have the skills of a musician.
Friday, July 29, 2011
Collectible
This past winter some ETC students made a short film. I modeled the old woman. Check it out!
My working resolution was 1/4 of what you see here. Clearly, I redid the hair since the film was made.
Friday, July 8, 2011
Wednesday, July 6, 2011
Ethereal Helmets
Now we have some helmets for the Ethereal faction. You can see all of these in action by playing the Ethereal Beta. You can spot some export errors on these, which I will hopefully have time to fix.




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