Saturday, January 28, 2012

Brushing up

Just a little work in progress. I might go back and fix up the stump. I screwed up the top a bit.

Thursday, December 29, 2011

Playing with light, shaders

I was just messing around with the mia_x shader. I didn't use any lights. Instead there are unrendered objects in the scene that emit light. Final Gather takes care of the rest.

Wednesday, November 30, 2011

Project Crescendo!

Below is a 3-minute video explaining the project and what we've accomplished.

 


 With about 2 weeks left, the project is largely finished and we just have to polish things up a bit.

Thursday, September 15, 2011

My Current Work

It's been a while! My work on Ethereal is currently complete and the game is now, largely out of my hands. I'm back at school and working on something totally different, called Crescendo.


Crescendo is a client based project working with Smilegate, a Korean game developer. Smilegate would like us to create an experience for children and families that encourages cooperation, brings people together, and gives players the feeling of playing real instruments without requiring them to have the skills of a musician.

Friday, July 29, 2011

Collectible

This past winter some ETC students made a short film. I modeled the old woman. Check it out!



My working resolution was 1/4 of what you see here. Clearly, I redid the hair since the film was made.


Friday, July 8, 2011

Just A Tease


New stuff...


Wednesday, July 6, 2011

Ethereal Helmets

Now we have some helmets for the Ethereal faction. You can see all of these in action by playing the Ethereal Beta. You can spot some export errors on these, which I will hopefully have time to fix.