This time I was assigned to the Playmotion platform. The system reads shadow and IR information as input. http://en.wikipedia.org/wiki/PlayMotion
This round's theme was indirect control. The objective is to make a game which can be played and understood by someone who is completely naive about gaming, the interface, and your world. Each team is only allowed one verbal suggestion to the guest playing. The rest has to be filled in by the game or experience itself.
This is just an interim version but take a look:
There's a lot here that implemented. Namely, we intend to have water rising as you play. When the water fills the house, you lose. Right now this is just indicated by numbers at the top of the screen that are probably too small to see in the video. We've also got to redesign the visuals because thigs are very muddled right now. Lots to do!